Deployment/build For Mac

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  • 2017-3-2  It did indeed help! I was able to finish the build, install and run one of the GitHub notebook-tutorials. Thank you for the help! I guess it would only be humane to.
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  1. Deployment Build For Machine
  2. Deployment/build For Macbook Pro

Commercial customers can now purchase Microsoft Office 2019 for Windows and Mac. Office 2019 is the next perpetual release of Office. It includes significant improvements over Microsoft Office 2016 and earlier versions of on-premises Office.

Download Adobe Creative Cloud Packager. If you are a Creative Cloud for teams customer, download Adobe Creative Cloud Packager from the Team Admin Portal in. If you are a Creative Cloud for enterprise customer, download Adobe Creative Cloud Packager from the (LWS). Note: Adobe recommends that Creative Cloud Packager is not installed on a system where one or more Creative Suite products or Creative Cloud Manager products is installed. Adobe Application Manager 3.1 and Creative Cloud Packager can be installed and used on the same machine. However, do not run them simultaneously for package creation.

Named Licensing allows users to sign in if they want to license the products they use. It enables members to access Creative Cloud services and gives administrators more visibility into activations.

If no user has signed in to license a product, the usage is considered to be trial usage. As an administrator, you can send your users an invitation to join the team. Once they receive the invitation, they can sign in and license the applications you have deployed to their systems. They can also access Creative Cloud services. The admin portal is updated to reflect the product activation status. If you're an education customer, to add Device Seats you need to place an order with your reseller.

Adobe then creates a Deployment Pool for the products ordered. For example, if you purchase 100 Creative Cloud All Apps seats and 50 Photoshop Single App seats, two deployment pools are created. After deployment pools have been created, Creative Cloud Packager shows you Device License option under the License Type options.

On selecting this option, you can view and select a deployment pool to use for the package. After installation, the package attempts to activate.

If activation is not possible at deployment time either due to no Internet connectivity or proxy configuration, then the package continues to run and attempt silent activation for seven days before it ceases to function. If you want to know how many machines your package has been deployed to, you can open up Creative Cloud Packager and check the Deployed To field. For more information, see Create packages with device licenses. User selection Admin users update via Adobe Update Manager Adobe Update Manager is disabled (IT manages update distribution) Enable Adobe Update Manager Disable Adobe Update Manager Select Show Applications and Updates via the Apps panel Enabled Deselect Show Applications and Updates via the Apps panel Enabled Select Show Applications and Updates via the Apps panel and Use internal update server Enabled Deselect Show Applications and Updates via the Apps panel and Use internal update server Enabled. This option allows users to manage applications and updates even when they do not have Administrator privileges. To allow your users without Administrator credentials to manage applications and updates, select this option.

Once you have deployed a package with elevated privileges, to revoke the elevated privileges later, you need to create a Creative Cloud desktop app-only package with Elevated Privileges deselected and deploy it. Similarly, to grant elevated privileges to existing users, you need to create a Creative Cloud desktop app only package with Elevated Privileges selected and deploy it. The Elevated Privileges option is available only when you have selected Show Applications And Updates Via The Apps Panel. You can choose to redirect the automatic update process to check for updates with your own update server, rather than the Adobe update server. Select the option “Use internal update server”. For this option, it's necessary to host updates on an internal server, and redirect the Adobe Application Manager to look there for updates. You do this by providing the path to an XML configuration file that contains information about the hosted server.

For more information about hosting an internal server, see. The Application Manager offers you the following choices for the deployment location:. Deploy to default application directory: The default drive is the system drive; the default path is Program Files in Windows and /Applications in Mac OS.

Specify directory during deployment: Allows the end users to specify the installation path during the deployment of the package. On Mac OS users are prompted on the user interface, while on Windows it is a command line option only. Specify directory: Enter the path to the location to a specific installation location. Select the products and updates that you want to include in the package. For example, you can choose to include the Adobe Photoshop software and all it updates, as well as (only) the updates for Adobe InDesign. Select the checkboxes appropriately.

Deployment Build For Machine

Core Components is always selected, and you cannot deselect it. This option deploys the common licensing infrastructure to client machines. To create a package that only contains the Creative Cloud for desktop app, enable Adobe Creative Cloud from the Package's Advanced Configurations screen. When you package an update for the latest version of some of the applications, you can apply the package to a system that does not already have the base version of the application installed. You can identify such apps with the icon ( ). For a list of such applications, see.

For example, the update of Photoshop CC 2015.0.1 could be installed on a client machine that already had base version of Photoshop CC 2015 installed. The latest version of Photoshop update can be installed on a machine that may not have the Photoshop base version. So while creating a package, you can choose to package only the update version for the apps that can be deployed without their base versions. This page displays a summary of the products or components included in the build. The name of the folder in which the package is created is displayed on the screen. Clicking the folder name opens the folder. You can click the Build Log link to see the detailed progress report, including any errors. Note: When you create a package, Adobe Creative Cloud Packager creates a configuration file for the package, with the name.ccp.

This file is located in the folder that you specify for the package. This configuration file is for internal use only - do not modify or delete this file.

External hard drives are handy tools in storing files, data and documents. There are various reasons why you might need to format external hard drives. Jan 4, 2012 - Format an External Hard Drive or USB Flash Drive for Mac OS X. I have an Iomega Ext. Drive with files from a Windows based PC that I want. Format iomega external hard drive for mac and pc. Mar 11, 2012 - But while HFS+ is the best way to format drives for use on Macs, Windows. Thank you, but the external hard drive icon (iomega) doesn't even.

Deployment/build For Macbook Pro

4 Mac In The Enterprise Deployment Techniques There are a number of ways you can. The tools and techniques used have evolved rapidly over the past few years. In this blog post I will summarize each deployment technique, explain our view on scenarios where you would use one over another and how new options such as DEP have moved things along. The main methods we will discuss are:. Monolithic (traditional) imaging. Modular imaging (base OS image + packages and settings).

Thin imaging (just packages and settings). User self-service 1.

Monolithic (traditional) Imaging This method has been around for some time. Back in the heyday of NetRestore, this was the cool new way to deploy Macs (iOS didn’t exist!). You would get your hands on a model Mac, typically the highest spec that had the most hardware features, install all of the software packages you needed and configure machine level settings, such as the Login Window layout and sharing preferences. Once you were happy with the setup, you would create a disk image of the hard drive using hdiutil, or another tool, scan the image for block restoration and then deploy it to the rest of the Macs that you needed to set up. The end result was a set of identically configured Macs so from that perspective it was a working process. The downside, however, is when you either spot a problem with the configuration or an update is released just as you finish. I had lots of situations where I would spot a minor imperfection in the image, meaning hours of work to deploy the image to the model Mac, correct the flaw, and then create a new image.

Each time I did this, the chance of unwittingly introducing a new flaw was high. Updates being released just as you finished rolling out the image happened a lot as well. There was nothing worse than creating your great new 10.2.3 OS X image with everything just as you need it, only for Apple to release the 10.2.4 update the next day. This obviously brings up a flaw with the patch management processes, which were often non-existent.

We could, of course, add in a software update server to handle the Apple updates but what about Office, database apps, Silverlight, Flash, etc.? In many cases, organisations just froze in time. They deployed their image, and that was it until the hardware was due to be refreshed.

Good from a change management point of view, not good from a functionality or security standpoint. Modular Imaging (base OS image + packages and settings) Modular imaging has also been around for a while, although adoption has been slower.

The basic idea is to separate out each part of your intended build into a base OS (with any necessary updates), the applications the users need, and finally any settings you would like to be configured from the start. Each aspect of the final build is stored as either a package installer or a script that would run when the target Mac first boots. There are three key benefits to this approach:.

It’s easier to update or fix one part of a build than recreate the whole thing. It’s easier to update part of the build if a patch for a particular bit of software is released. You can create multiple “workflows” without having to store multiple monolithic images For these reasons, you would assume this would always be the preferred method over monolithic imaging.

So why has adoption been slow? The first (and probably the main) reason is an increase in technical difficulty. When you’re creating a monolithic image you can ‘see’ what you are doing, it’s just like setting up a normal Mac and then taking a snapshot of its state. With modular imaging, you have to learn a few new skills including scripting and software packaging. The second reason is that it’s newer.

There are some techs out there that know how to create a monolithic image and are happy with the results. And, from a time investment perspective, they don’t want to spend time learning a new way to achieve the same goal.

At Amsys, we switched to modular imaging a few years ago and saw the benefits almost immediately. Once we had worked out how to package some of the trickier apps and some of the scripts that were needed we could create customised builds for our clients in much less time. Thin Imaging (just packages and settings) Thin imaging is one of the newest techniques. It is quite similar to modular imaging, just without an OS.

The assumption here is that Macs from Apple come with a perfectly good, pre-installed OS, so why spend time wiping it, only to put the same thing back on the machine before adding the apps and settings. With thin imaging, you take a Mac out of the box and run a workflow that installs the apps you have packaged and adds any settings that you need. Some of the benefits for thin imaging are:. Time saved as you aren’t capturing / packaging a base OS.

Time saved as you aren’t deploying an entire OS. You are less likely to introduce issues by replacing the OS (incorrect hardware extensions, etc.) With this style of imaging, there are some other added benefits. For example, you can take a machine that has already been set up by the user and deploy your company apps and configuration to it. As you’re not wiping the drive there isn’t a risk of upsetting the user by deleting all of their data! A potential negative, however, is the lack of a proper “imaging” option. “Re-imaging” has long been seen as a way to eradicate problems from machines as it can return them to a known working state.

As thin imaging only adds to the target machine, it wouldn’t be a suitable option for removing a pre-existing problem. This being said; thin imaging and modular imaging can co-exist together. At Amsys, we quite often setup both options. Once we have created a modular imaging workflow that can lay down an OS, it is only a few minutes work to create a separate workflow that performs all the same actions, just without a base operating system. If the option of erasing the machines is a requirement, but you’d rather not “re-image” in the traditional sense, you can create an OS X installation package using a tool like This script generates a package that can be installed as part of your thin imaging workflow, but performs a standard OS X installation. If you include a step to erase the target drive before installing, the result will be very similar to a modular build.

Deployment/build For Mac

User self-service The final deployment method I would like to talk about is user self-service. The first three methods I have described are quite similar.

Some of the tools and techniques are different, but the underlying processes are the same, as are the results. User self-service takes a different approach entirely and simply provides a mechanism for the user to install the apps and settings they need. Some organisations I have worked with that have very large numbers of Macs (usually over 1,000 devices) are using this method. It could be that it took that quantity of machines to force them to think of more efficient ways to get the machines out to the users. One of the major benefits is the lack of IT involvement. The IT team need to ensure that the catalog of packages and settings are tested and functional, and that there is a simple way to present these to the users (such as ), but once this is done, the user only needs to enrol their device, launch the app and choose what they need. This can be extremely handy if a user is in a remote location.

If they have a major hardware breakdown, they can go to their nearest Apple Store, buy a new Mac, enrol with the management system and open up Self Service to get going. No IT involvement needed. With Apple’s DEP now, the users don’t even need to enrol. They unbox their new Mac, complete the setup assistant and they are ready to go. Conclusion There are some projects we have been working on recently that I simply couldn’t imagine finishing without some of the newer deployment methods. Tools like and have created some new and interesting workflows that are really helping to reduce the manual effort needed to deploy large numbers of machines consistently. While monolithic imaging is rarely used, I couldn’t really say that any one of the other techniques described are the best, it really just depends on the scale of the deployment project, the location of the devices and users and what you want from the final setup.

If you are thinking about deploying a new fleet of Macs or iOS devices and require please contact our expert team today. Call 0208 660 9999 or email support@amsys.co.uk.

This entry was posted on 22.09.2019.